The advancement of video games from simple pixels to real-world-like virtual games is fascinating. It has been connected with development of many other domains, such as game design, graphics, and technology. The modern game development industry is not only the usual video games, but also the casino industry. Many start-up studios take on the development of games for online casino german, and thanks to this they receive resources for the production of their independent projects. It is these independent projects that move the industry forward by introducing something new into it. Below, you are introduced to the key stages of this development.
1. Early pixelated era. In the initial stages of video game development, technological limitations prevented the creation of more advanced and complex games. Because of this, games were created with simple designs and functionality, and Pong (1972) and Space Invaders (1978) are bright examples of early video games. Despite their simplicity, those games managed to become a solid base for video games’ further development.
2. Side-scrolling and 2D sprites: With the advancement of technologies, games have started employing 2D sprites and many other features. The introduction of side-scrolling functions enabled game developers to create more advanced games. Super Mario Bros (1985) is a lambent representative of gaming features typical for that phase.
3. 3D graphics introduction. The 1990s changed the gaming world significantly, introducing more advanced and innovative techniques that could ensure a more enjoyable gaming experience. One of those noteworthy innovations was the advent of 3D graphics. One by one, games started to be produced using 3D graphics. Doom (1993) and Quake (1996) were among the first pioneers in the field. The implementation of those technology allowed players to navigate through impressive virtual reality without feeling the significant difference between the real and virtual worlds. Additionally, the creation of polygonal models makes it possible to create more realistic characters and items for games.
4. Console technology advancement. In the mid-1990s, stiff competition started among many game-developing companies. They have started utilizing new technological innovations to create more powerful consoles, which, in turn, influence the evolution of video games. More advanced processing capabilities, better graphics, and more expansive virtual worlds were the features that were typical of the consoles of those days. If you have had a chance to play Super Mario 64 (1996) and The Legend of Zelda: Ocarina of Time (1998), you can assure once more that the gaming industry has been taken to another level.
5. Open-world and sandbox games. Sandbox and open-world games have become increasingly popular since the turn of the millennium. Games with dynamic environments and vaster exploration areas have been introduced to game fans. Grand Theft Auto III (2001) and The Elder Scrolls III: Morrowind (2002) were excellent examples of games with interactive elements and non-linear storytelling.
6. Realistic Physics and simulations. Advancements in physics engines and simulation technologies have revolutionized the gaming world, creating more realistic games. Those games aimed to provide players a more enjoyable and fun experience, and Half-Life 2 (2004) and Gran Turismo Series are examples of the success of those projects. Players did not have the sense that they were playing with technology in an artificially created world which made them fascinated and impressed.
7. High-definition graphics and photorealism. The advent of HD graphics and more developed rendering techniques, video games have experienced more popularity. Games like Crysis (2007) and Uncharted 4: A Thief’s End (2016) managed to destroy the boundaries between real and virtual worlds, displaying lifelike elements, models, and characters.
8. Virtual and Augmented Reality. The introduction of VR and AR allowed even more impressive experiences. Blending virtual elements with the real world and implementing various environments heightened the sense of one’s presence in a game. Players ensure that they do not feel they play in a world that does not exist; they feel like a part of it.