I’m not the most experienced Blade and Sorcery gamer. I never played any of the old Runespell games, nor was I ever active in the ancient Spellbinder community. What little gaming experience (if you can call it that) I do have is all with the Revised Edition, which my good friend Matt Conklin acquired for me in 2004. I was excited about this new find and we quickly started to play it. We had a blast, but even after hundreds of hours I still felt like there were some pieces missing (Masteries and Spells) and others that might be too powerful/broken (Spot Traps).
At the time Matt was running his own private gaming group set in the city of Khazan on the continent of Kaza’dum. He was also dabbling in his own campaign setting which he called Atorian Empire. It didn’t take long before I wanted to start modifying some of the rules and creating my own unique gaming experience.
That brings us more recently to today where I’ve been playing, and slowly modifying the Revised Edition of the game to my heart’s content. What follows, is a list of some of the changes I’ve made and a few explanations. This isn’t exhaustive by any means, but it should give you a good idea of how it works.
The Races
The races in Blade & Sorcery are divided into Celestial and Mortals. Celestial races include: Daevites, Elves and Dwarves. Mortals are all the other races of the world, such as Humans, Halflings and Orcs. First thing I did when entering my own homebrew campaign was to add in a new race called Anthropoi (Half Human/Half Demon hybrids). It gives me a Sub-race to call my own and can be used as both a Celestial or Mortal race.
The Classes
There are only two classes that I use in my campaign: Magi and Warriors. All other classes (such as Rogue, Ranger, etc.) can all be made by simply modifying either of these class sheets. For example the Thief will be a Warrior with the Stealthy and Vehicle Mastery talents. The Rogue will be a Warrior with both Stealthy and Thief Talents, etc.
The Classes – Each class has now been divided into three Tiers: Novice, Journeyman and Expert. There is a fourth Tier called Master. This is reserved for Magi only.
Each Tier is broken up into three sub-Tiers, which are the actual levels of the character.
How to install mods blade and sorcery.
- Download or clone the repository to your computer.
- Make sure you have installed all the dependencies listed in the readme file (python, game specifics).
- On the command line, navigate to the directory containing this git repository and run `python install.py`. This will generate a version of the game specific to your computer.
Why should you use mods blade and sorcery?
Mods are additional computer code that can be added to your game. Mods can change, add or even remove features of Blade & Sorcery. Mods are easy to install and they make playing the game more interesting.
The most important thing is mods blade and sorcery makes your game unique!
If you play with all mods blade and sorcery, your copy of the game will be different from all other copies.
Conclusion
These are just a few of the changes I’ve made to my campaign. Although I originally started this for my personal use, if you’re interested please feel free to download the game and modify it as you see fit. It’s open source after all, so have fun with it!
When playing this modification or any other modifications, please keep in mind that there is no “balance” to the game. Each Class, Race and Modification was created by a different person for their own specific use. When modifying the game yourself, please try to think of this as an opportunity to improve upon what someone else has done; not just change everything immediately into your own personal preferences.